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Example: To use the Clone tool in Viewport Canvas: The Clone tool enables painting a texture from a different part of the object, using one or all layers of its bimap, or from anywhere in the active viewport. For example, you can clone a texture from one object to another. This procedure provides an example of using all three cloning sources. Texturing 3D models. 356 3D Texturing models available for download. 3D Texturing models are ready for animation, games and VR / AR projects. Use filters to find rigged, animated, low-poly or free 3D models. Available in any file format including FBX, OBJ, MAX, 3DS, C4D. Free 3D Cg textures models available for download. Available in many file formats including MAX, OBJ, FBX, 3DS, STL, C4D, BLEND, MA, MB. Find professional Textures 3D Models for any 3D design projects like virtual reality (VR), augmented reality (AR), games, 3D visualization or animation. A 3DS firmware 4.3-4.5 iirc. And a decryptor (google: VOiD Decryptor) EDIT: I forgot to say that this tool is sooooo nice. Not that I can mod the ROM, but I use it now in combination with Blender to refresh my skills for when I can extract the ROM.
Some of the worlds most exciting 3D artists share their top tricks and pro tips to help you master modeling and become an all-round better artistSome of the worlds most exciting 3D artists share their top tricks and pro tips to help you master modeling and become an all-round better artist
If concept artists are the dreamers of the 3D world, then the texture artists are the detail guys. These are the people who believe not only in dotting every i and crossing every t, but polishing every blade of grass too, and giving even the newest and cleanest tank a tiny spot of rust. And if thats naturally you, then you probably love giving your work texture. If its not naturally you, then read on, and see if what our experts say inspire you to mess up those models a little.’You dont need to create all the tiny details in your sculpting software. Many times, especially when texturing cloth or other types of small tileable details, I use Photoshop to add those details José Alves da SilvaTip 1: Hair today, gone tomorrow
I model the hair meshes on my characters as neatly as I can, making the topology flow like real hair would. This way, I can UVUnwrap the model, straighten out the topology strips and then simply use a stretched (or motion blurred in Photoshop) noise texture to create the look of stylized hair strands. Andrew Hickinbottom
Every strand of hair is worth working onTip 2: Organic options
Useful tools like the Dry brush in Mudbox (and similar brushes on equivalent software) can help quickly to paint worn-out zones in organic and non-organic surfaces. Since it can grab only peaks or valleys you can easily paint the zones of the object that are more exposed and therefore more susceptible to damage. Along with a cavity map you can quickly paint rust on hard surfaces or dust/dirt on organic objects. Carlos Ortega Elizalde
Making things dusty, dirty and generally imperfect is the name of the game
Carlos Ortega Elizalde likes to use the Dry brush in Mudbox to create some of his textures © Carlos Ortega ElizaldeTip 3: PolyPaint in ZBrush
To PolyPaint my models I use a simple scheme I created. 1 is the main color; 2 is the secondary main color; 3 is a lighter and darker variations of the main colors; 4 is a warmer variation of the main colors blended with the color of the blood; 5 is a desaturated variation and 6 is the pattern colors. Luca Nemolato
Plan your own way of doing things, but have a system to keep your colors and textures clearTip 4: Overlay details on Normal maps
You dont need to create all the tiny details in your sculpting software. Many times, especially when texturing cloth or other types of small tileable details, I use Photoshop to add those details. With free software like xNormal (which installs a set of handy filters in Photoshop) you can convert a Bump map into a Normal map (Height2Normals). Then just add this Normal map on a new layer on top of your original Normal map and set the blending mode to Overlay. Change the Fill value percentage to control the intensity of the details. José Alves da Silva
Does the detail need to be on the model, or in the final image?
Metal can be hard to get right, but its worth the effort, as José Alves da Silvas work shows © José Alves da SilvaMeasure Tool 3ds MaxTip 5: Exporting hair guides from ZBrush into 3ds Max
You can replicate the hair created in ZBrush with FiberMesh in 3ds Max by exporting the hair curves and using them as guides for the Hair and Fur modifier in 3ds Max. In ZBrush, in the FiberMesh menu, choose Export Curves and save it as an OBJ. In 3ds Max, choose Import from the File menu and choose the OBJ file. In the OBJ Import Options enable Shapes/Lines to be able to import the splines and also enable Import as a single mesh so that all splines are attached together into a single object. Press Import.’Select the splines object, change the sub-object selection mode to spline and select all splines. The total number of splines shows up in the modifier (at the bottom of the Selection menu). Memorize this number. Apply the Hair and Fur (WSM) modifier to the splines. Set Hair count to the number of splines you have memorized. Disable interpolate. Set Rand. Scale to 0 and in Frizz Parameters set Frizz Root and Frizz Tip values to 0 in order to remove any randomness. Done! José Alves da Silva
Hair can be tough, but it can also be manageableTip 6: Paint and perfect
To create textures, I have the BodyPaint exchange plug-in to send the 3D models from 3ds Max to BodyPaint 3D. With this software I can paint and have all the tools needed to create and paint in real-time all the textures such as the Diffuse, Reflection, Bump and Normal map etc. In this way, I can create fine details for the 3D model textures and effects. Sérgio Merêces
Plug-ins are a great way to manage different texturesTip 7: Do what you can
Complex scenes are sometimes composed of hundreds of objects, and the time it takes to make clean UVs and texture every single individual asset would take forever. Because of this, I tend to texture only objects that have high importance in the camera view. If something is in focus and has strong visibility, I will make clean UVs, paint detailed textures in Photoshop and create very detailed materials. For other objects, a combination of tileable textures, procedural noises and variation of textures per object is my way of dealing with complexity. Bercon maps can be great for randomizing textures on objects. Vertex painting in 3ds Max is also a great way to paint dirt maps of objects without the need to have good UVs. Toni Bratincevic
Texturing your objects to different levels of complexity can be a good approach, particularly if your scene is a complicated one
Great textures really transform an image © Toni Bratincevic
Applying a Dirt map is something Toni Bratincevic is a pro at doing © Toni Bratincevic
VertexPaint is another way to give your images detail and authenticity © Toni BratincevicTip 8: Make light work of lighting
Without proper materials in place, creating an appealing image will prove extremely difficult and the lighting (which is all about showcasing a character and/or a set) will feel like a drag. Well-built materials and textures will add visual variety to a shot and make lighting feel effortless. Francesco Giroldini
Textures are a critical part of your shot, and aid your lighting attempts tooTip 9: Give it gloss
Glossy reflections are one of the most computationally expensive and yet indispensable elements to a convincing image and their absence can break an otherwise solid shot. Francesco Giroldini
Reflections are one of the trickiest things to get rightTip 10: Get the feel
When setting up your shaders always balance how diffusive vs reflective a material is. Very diffusive materials are likely to feature very dim and blurry reflections while very reflective materials are likely to not catch or bounce much diffused light. Francesco Giroldini
Thinking about real world examples is always key when it comes to texturingTake your time
One of the great things about texturing work is that like modeling bits and pieces of it can always be re-used in the future. So putting the time and effort in now can really pay off, when you then have a massive bank of textures you can pull from in the future. And, of course, practice makes perfect, so the more you work on these details, the better theyll come out. And when youre done itll be time to light your scene and show off your handiwork, as our experts reveal their Top 10 lighting tips in our next installment...Without proper materials in place, creating an appealing image will prove extremely difficult Francesco Giroldini
Related links check out the sites of our top tip artists:Francesco GiroldiniCarlos Ortega ElizaldeAndrew HickinbottomLuca NemolatoJosé Alves da SilvaSérgio MerêcesToni Bratincevic
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*Thoughts and tips on digital painting and painting in general
Tutorial: ArtRage Thoughts and tips on digital painting and painting in generalCut Tool 3ds Max
This tutorial will guide you about texturing and shading for any model.Texture helps us to find the detailed study of 3d object. Texture is mainly applied on the polygon. The vertices are mutually coordinated with one another in polygon and in this way they causes for the procedural texturing.
This method is suitable only for the single texturing object whereas the Multi-texturing help you to apply texture on the single object with more than one time. Bump mapping is also used for Multi-texturing and it is becoming popular now in the video games and film industries. Although the rendering is done with pixel setting therefore it measures the pixel quantity with texture filtering. If you are required to apply texture on the outside of the object, then you should use wrapping.Weld Tool 3ds Max
On the other hand, shading is assumed to the lighting matter of 3d objects. It helps you to clear the darkness of the object for better resolution at rendering stage. Shading is required after the basic drawing of 3d object. Apply the shading at lighter area in the object and make it good looking and charming.Color of Object
Try to draw the object line closer to the shading because it will provide your object more lighting. It is common concept to think shading as the source to change the color of object. But the experts take shading with meaning of assigning color for the higher resolution in rendering purpose. The actual drawing of the object has edges lines. We remove the edges line at first to make it smooth and fine shape.Rapid Tools 3ds Max
Then it is applied shading with the light sources. The light source brightens the object, another think that is necessary to mention here is that the flat shading will appear with flat boxes in the rendering process, therefore always use the smooth shape for rendering. A quick review on this concept is being showed in the following video.http://download.autodesk.com/us/3dsmax/2011features/core_features/3dsmax_evergreen_shadingtexturing_video_1280x720.flv
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